H2S14: UX.series-1: Immediacy vs depth:


Hu: There is a trade-off, in UX-design, between immediacy and depth, where a lack of immediacy, such as Material in Chess ’22, can be compensated by an expansion of depth, and the fact that this book, which is one of the most un-immediate, in history, can still validly have a mainstream cover, is attributable, to its greatest depth, in history. Subsequently, if the immediacy of this book were to improve, then it will be sold, and perceived, in a supernatural sense, like no other book before it, because it will have broken the sound barrier, of books.

H3S1: The immediacy limitation inherent in iOS:

H3S2: The immediacy first workflow:

H4S1: Case study #1: Snapchat:

H4S2: Case study #2: Distractify.com:

H4S3: Case study #3: Buzzfeed:

H3S3: The depth | first | workflow:

H4S1: Case study #1: The Latter Day Saints Church:

H4S2: Case study #2: Material in Chess:

H4S3: Case study #3: The Holy Bible:

H3S3: The middling | workflow:

Hu: Most in this layer arrived unintentionally, because they understood neither | depth nor breadth, but not all.

H4S1: Case study #1: The University of Buffalo, intentional.

H4S2: Case study #2: USA-Ultimate, unintentional.

H4S3- Case study #3: the NFL, pseudo-intentional.


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